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Dnd pitfall trap
Dnd pitfall trap














You may want to allow close fails of 4 or less to float where they are. A typical quicksand pit should be around 20′ in diameter.Ĭreatures in quicksand need to make a DC15 Strength (Athletics) swim check to move 5 feet (in any direction), failure results in sinking 5′ and beginning to drown. A running creature will not be given a save and travel 5′-10′ into the pit (roll 1d2 x 5′). An adventurer who is traveling at normal pace (not running) should be given a DC 15 Wisdom (Survival) check, which is enough to recognize the danger.

#DND PITFALL TRAP HOW TO#

I looked to Pathfinder’s Core Rulebook for some ideas on how to use quicksand in my D&D 5e game.Ī patch of quicksand will usually appear solid and might even be covered with debris. Magical hazards (or technological hazards such as radiation) are often leftover effects from spells or experiments gone wrong.A living hazard is different from a monster as it usually can’t do much more than mess with the players somehow like a fungi releasing spores.Natural hazards present players with survival challenges as the environment itself is trying to kill them such as floods, landslides, and cave-ins.If you have a rogue with high perception who finds all your traps, try a magical trap.Ī hazard is a location based threat that is similar to a trap. Traps can be mechanical or magical, so you should also think about who would have set the trap and why when placing it in your adventure. Traps should serve a purpose such as preventing intruders from progressing, protecting treasure or hunting.

dnd pitfall trap

What are Traps and Hazards?Ī trap is commonly found in a dungeon, but can be set along a forest path, in a home protecting valuables or anywhere. Some of these I have included in previous articles, but I thought collecting them in one place would be handy. The D&D 5th edition Dungeon Master Guide and the published adventures provide us with a limited number of traps and hazards, but I thought this collection might be interesting too. This week on the Campaign Trail I wanted to share some traps and hazards I have used in my campaigns.

dnd pitfall trap

The world your players are exploring should be filled with dangers other than monsters.














Dnd pitfall trap